Inspirational quotes with newcomers.
All questions of right to one side, I have never been able to banish the queasy inner suspicion that Israel just did not look, or feel, either permanent or sustainable. I felt this when sitting in the old Ottoman courtyards of Jerusalem, and I felt it even more when I saw the hideous 'Fort Condo' settlements that had been thrown up around the city in order to give the opposite impression. If the statelet was only based on a narrow strip of the Mediterranean littoral (god having apparently ordered Moses to lead the Jews to one of the very few parts of the region with absolutely no oil at all), that would be bad enough. But in addition, it involved roosting on top of an ever-growing population that did not welcome the newcomers.
As a young man just beginning to publish some short fiction in the t&a magazines, I was fairly optimistic about my chances of getting published; I knew that I had some game, as the basketball players say these days, and I also felt that time was on my side; sooner or later the best-selling writers of the sixties and seventies would either die or go senile, making room for newcomers like me.
There's no way out," he announced with satisfaction, "and no amount of wishful dreaming will produce one. The demon won't go back in its bottle, the face-off is for ever, the embrace gets tighter and the toys cleverer with every generation, and there's no such thing for either side as enough security. Not for the main players, not for the nasty little newcomers who each year run themselves up a suitcase bomb and join the club. We get tired of believing that, because we're human. We may even con ourselves into believing the threat has gone away. It never will. Never, never, never.""So, who'll save us then, Walt?" Barley asked. "You and Nedsky?""Vanity, if anything will, which I doubt," Walter retorted. "No leader wants to go down in history as the ass who destroyed his country in an afternoon. And funk, I suppose. Most of our gallant politicians do have a narcissistic objection to suicide, thank God.
Momo would have been delighted, except that most of the newcomers had no idea how to play. All they did was sit around looking bored and sullen and watching Momo and her friends. Sometimes they deliberately broke up the other children's games and spoiled everything. Squabbles and scuffles were frequent, though these never lasted long because Momo's presence had its usual effect on the newcomers, too, so they soon started having bright ideas themselves and joining in with a will. The trouble was, new children turned up nearly every day, some of them from distant parts of the city, and one spoilsport was enough to ruin the game for everyone else. But there was another thing that Momo couldn't quite understand - a thing that hadn't happened until very recently. More and more often these days, children turned up with all kind of toys you couldn't really play with: remote-controlled tanks that trundled to and fro but did little else, or space rockets that whizzed around on strings but got nowhere, or model robots that waddled along with eyes flashing and heads swiveling but that was all. They were highly expensive toys such as Momo's friends had never owned, still less than Momo herself. Most noticeable of all, they were so complete, down to the tiniest detail, that they left nothing at all to the imagination. Their owners would spend hours watching them, mesmerized but bored, as they trundled, whizzed, and waddled along. Finally, when that palled, they would go back to the familiar old games in which a couple of cardboard boxes, a torn tablecloth, a molehill or a handful of pebbles were quite sufficient to conjure up a whole world of make believe.
Super Mario Bros. hooks newcomers because there are no barriers to playing the game. You can know absolutely nothing about the Nintendo console and still enjoy yourself from the very first minute. There's no need to read motivation-sapping manuals or grind through educational tutorials before you begin. Instead, your avatar, Mario appears on the left-hand side of an almost empty screen. Because the screen is empty, you can push the Nintendo controller's buttons randomly and harmlessly, learning which ones make Mario jump and which ones make him move left and right. You can't move any further left, so you quickly learn to move right. And you aren't reading a guide that tells you which keys are which--instead, you're learning by doing, and enjoying the sense of mastery comes from acquiring knowledge through experience. The first few seconds of gameplay are brilliantly designed to simultaneously do two very difficult things: teach, and preserve the illusion that nothing is being taught at all.
The man raised the violin under his chin, placed the bow across the strings, and closed his eyes. For a moment his lips moved, silently, as if in prayer. Then, with sure, steady movements, he began to play. The song was like nothing Abbey had heard anywhere else. The notes were clear, sweet and perfect, with a purity of tone that not one violin in ten thousand could produce. But the song was more than that. The song was pain, and loss, and sorrow, an anthem of unrelenting grief for which no words could be sufficient. In its strains Abbey heard the cry of the mother clutching her lifeless child; of the young woman whose husband never returned from war; of the father watching his son die of cancer; of the old man weeping at his wife's grave. It was the wordless cry of every man, woman and child who had ever shaken a fist at the uncaring universe, every stricken heart that had demanded an answer to the question, “Why?”, and was left unsatisfied.When the song finally, mercifully ended, not a dry eye remained in the darkened hall. The shades had moved in among the mortals, unseen by all but Abbey herself, and crowded close to the stage, heedless of all but the thing that called to them. Many of the mortals in the audience were sobbing openly. Those newcomers who still retained any sense of their surroundings were staring up at the man, their eyes wide with awe and a silent plea for understa
Elizabeth ran her finger along the windowsill, gathering dust. The view was almost exactly the same as from her own bedroom, only a few degrees shifted. She could still see the Rosens' place, with its red door and folding shutters, and the Martinez house, with its porch swing and the dog bowl. She'd heard once that what made you a real New Yorker was when you could remember back three laters -- the place on the corner that had been a bakery and then a barbershop before it was a cell-phone store, or the restaurant that had been Italian, then Mexican, then Cuban. The city was a palimpsest, a Mod Podged pileup or old signage and other people's failures. Newcomers saw only what was in front of them, but people who had been there long enough were always looking at two or three other places simultaneously. The IRT, Canal Jeans, the Limelight. So much of the city she'd fallen in love with was gone, but then again, that's how it worked. It was your job to remember. At least the bridges were still there. Some things were too heavy to take down.
Moreover, I believe that part of America's genius has always been its ability to absorb newcomers, to forge a national identity out of the disparate lot that arrived on our shores. In this we've been aided by a Constitution that--despite being marred by the original sin of slavery--has at its very core the ideas of equal citizenship under the laws; and an economic system that, more than any other, has offered opportunity to all comers, regardless of status or title or rank.
All Americans were immigrants at one point or another,” he explained in his letters to his parents. Even his father Manuel migrated to Puerto Rico. Manuel was deemed a Peninsular, an immigrant from Spain, and sometimes even the Puerto Rican-born, the criollos, resented the Spanish-born newcomers. Manuel was familiar with being singled out, although not quite as much as Antonio felt while in New York. “It is amazing how people tend to forget their past,” Antonio wrote to his parents, surprised. “I recall what you told me about Maestro Rafael, Papá, when he said to you ‘never forget your history.
We all have our patchwork ideas of India, our notions and opinions and prejudices–often fallacious and absurd–of this enormous, disparate country, which, as I take pleasure in reminding newcomers, bigger in population than all but its own continent: Asia. It is a place onto which foreigners have projected their own exotic fantasies and fears, their explanatory and simplifying schemata. And they never seem quite to make up their minds–as they swing from one extreme to the other–whether this country is of great wealth or of appalling poverty, of spiritual renunciation or of unabashed materialism, of fasting or of gluttony, of erotic sophistication or of sexual puritanism, of corruption or of moral superiority. They probably fail to admit that it might be all these things, and even more so, everything in between.
Sometimes, I think our lifestyle has become the victim of a “World of Kinkcraft” gamer mentality, where people just want to download a cheat sheet or a step-by-step walk-through. Many newcomers yearn to "learn the rules" of the lifestyle as quickly as possible, so they can get right to "winning the game." These are relationships, people. Real BDSM relationships, involving real people with real feelings, living really complicated lives. If this was easy, everyone would be doing it. Stop looking for shortcuts and easy answers.
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