Inspirational quotes with arcade.
It suddenly occurred to me just how absurd this scene was: a guy wearing a suit of armor, standing next to an undead king, both hunched over the controls of a classic arcade game. It was the sort of surreal image you'd expect to see on the cover of an old issue of Heavy Metal or Dragon magazine.
It bothered me that we behaved differently when other people were at the arcade. It bothered me that we had to be different at different times. I wished we could always be ourselves.
On the boardwalk the arcade jukebox plays all night surrounded by teenagers--sometimes twenty bodies deep, bare-skinned and full of energy for the music, for one another, for life, for the little bit of freedom they taste in the salt air and their skin. My father finds his place in this crowd. They are a force together. They don't do drugs. They don't drink. But they do music, and their power comes from their numbers and the thrill of being young on the beach at night.
I tried to put myself in his place, and realized we looked exactly like what we were: a family. These strangely tied together individuals trying desperately to keep both ourselves and one another happy. Succeeding, and failing, and succeeding. When Jeremy called me up to light one of the thirteen candles on the cake, he said the kindest things, and I knew he meant each and every one. He talked about me teaching him how to ride a bike, how to swim, how to kick an arcade game in just the right place to get a free play. He was remembering the best of me. The way he spoke, I almost recognized who he was talking about.
It's hard to fuck your girlfriend when she's fucked up and you're not. It's harder than the skee-ball they used to have at the Plaza arcade, all that agony over a fuzzy piece.
Some days I spent up to three hours in the arcade after school, dimly aware that we were the first people, ever, to be doing these things. We were feeling something they never had - a physical link into the world of the fictional - through the skeletal muscles of the arm to the joystick to the tiny person on the screen, a person in an imagined world. It was crude but real. We'd fashioned an outpost in the hostile, inaccessible world of the imagination, like dangling a bathysphere into the crushing dark of the deep ocean, a realm hitherto inaccessible to humankind. This is what games had become. Computers had their origin in military cryptography - in a sense, every computer game represents the commandeering of a military code-breaking apparatus for purposes of human expression. We'd done that, taken that idea and turned it into a thing its creators never imagined, our own incandescent mythology.
I felt like a kid standing in the world's greatest video arcade without any quarters, unable to do anything but walk around and watch the other kids play.
He was a priest now, pagan, half-naked in the night, performing obscure rites of interment. Or he was the lead player in his own novel, or in one of those new arcade games William loved, compelled to repeat some totemic motion until he got it right. Only once did he feel, as he had on New Year's Eve, that someone was standing among the trees, watching. Well, let him watch, damn it. Something was being enacted here, as if it had been this deeper mission calling Mercer home all along. And now that he'd completed it, maybe he would be allowed to advance through to the next level, to a world where no one got shot.
It was baking hot in the square when we came out after lunch with our bags and the rod-case to go to Burguete. People were on top of the bus, and others were climbing up a ladder. Bill went up and Robert sat beside Bill to save a place for me, and I went back in the hotel to get a couple of bottles of wine to take with us. When I came out the bus was crowded. Men and women were sitting on all the baggage and boxes on top, and the women all had their fans going in the sun. It certainly was hot. Robert climbed down and fitted into the place he had saved on the one wooden seat that ran across the top. Robert Cohn stood in the shade of the arcade waiting for us to start. A Basque with a big leather wine-bag in his lap lay across the top of the bus in front of our seat, leaning back against our legs. He offered the wine-skin to Bill and to me, and when I tipped it up to drink he imitated the sound of a klaxon motor-horn so well and so suddenly that spilled some of the wine, and everybody laughed. He apologized and made me take another drink. He made the klaxon again a little later, and it fooled me the second time. He was very good at it. The Basques liked it. The man next to Bill was talking to him in Spanish and Bill was not getting it, so he offered the man one of the bottles of wine. The man waved it away. He said it was too hot and he had drunk too much at lunch. When Bill offered the bottle the second time he took a long drink, and then the bottle went all over that part of the bus. Every one took a drink very politely, and then they made us cork it up and put it away. They all wanted us to drink from their leather wine-bottles. They were peasants going up into the hills.
All these things and, still more than these, the treasures which had come to the church from personages who to me were almost legendary figures (such as the golden cross wrought, it was said, by Saint Eloi and presented by Dagobert, and the tomb of the sons of Louis the Germanic in porphyry and enamelled copper), because of which I used to go forward into the church when we were making our way to our chairs as into a fairy-haunted valley, where the rustic sees with amazement on a rock, a tree, a marsh, the tangible proofs of the little people’s supernatural passage — all these things made of the church for me something entirely different from the rest of the town; a building which occupied, so to speak, four dimensions of space — the name of the fourth being Time — which had sailed the centuries with that old nave, where bay after bay, chapel after chapel, seemed to stretch across and hold down and conquer not merely a few yards of soil, but each successive epoch from which the whole building had emerged triumphant, hiding the rugged barbarities of the eleventh century in the thickness of its walls, through which nothing could be seen of the heavy arches, long stopped and blinded with coarse blocks of ashlar, except where, near the porch, a deep groove was furrowed into one wall by the tower-stair; and even there the barbarity was veiled by the graceful gothic arcade which pressed coquettishly upon it, like a row of grown-up sisters who, to hide him from the eyes of strangers, arrange themselves smilingly in front of a countrified, unmannerly and ill-dressed younger brother; rearing into the sky above the Square a tower which had looked down upon Saint Louis, and seemed to behold him still; and thrusting down with its crypt into the blackness of a Merovingian night, through which, guiding us with groping finger-tips beneath the shadowy vault, ribbed strongly as an immense bat’s wing of stone, Théodore or his sister would light up for us with a candle the tomb of Sigebert’s little daughter, in which a deep hole, like the bed of a fossil, had been bored, or so it was said, “by a crystal lamp which, on the night when the Frankish princess was murdered, had left, of its own accord, the golden chains by which it was suspended where the apse is to-day and with neither the crystal broken nor the light extinguished had buried itself in the stone, through which it had gently forced its way.
Rain woke him, a slow drizzle, his feet tangled in coils of discarded fiberoptics. The arcade's sea of sound washed over him, receded, returned. Rolling over, he sat up and held his head.
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